Normal Dice
Trying to devise a way to roll normal distributions for board games.
Standard approach is to approximate with multiple dice.
Goals
- Quick to read
- Configurable Mean and Standard Deviation
Ideas
Ball and cup device
- ball with mirror in the middle
- cup to land the ball in a stable position
- cylinder with nomograph to take readings
- light bounces off mirror and onto nomograph, maybe projects crosshairs or something